USS Voyager II NCC-030117

USS Voyager II NCC-030117

Blake H.
VOyager II's technical spec's Length: 55.1 Feet Width: 9.9 Feet Wingspan: 52.8 Feet Weight: 30 Tons Armaments: X2 80 inch McBuster MK1 Heavy Blaster Cannons X2 Dual Blaster Turrets X4 Phase Cannons 30 Quantum Missiles (15 per launcher) Solar Flotonic Cannon RX-1 Phoenix Flame (special ability) Speed: one million M.M.P.S FTL Jump Factor: 20 Quantum Jump Factor: 30 Trance Jump Factor: 30 FTL Transum Jump Factor: Theoretical Instantaneous Travel Crew: 5 (one pilot, one navigator, two turret gunners, one engineer) Passenger compliment: 2 The USS Voyager II is a heavily modified R.F.B-117 class starship. The class itself was created for the United Earth Alliance to make a starship to fill three roles (Reconnaissance, Fighter and Bomber). The concept of the ship was designed by Joseph Martin, (adoptive grandfather to the lost Alexandrian Prince, Blake Alexandro). He took a Reconnaissance variant and heavily modified it to something that was truly unique. When the modifications were complete, he named the new ship the USS Voyager II, service number NCC-030117. With permission from the United Earth Alliance, Joseph and a crew of four took the newly modified ship to test out the ships new systems; but the true goal of the mission was to find the mythical world of Ginia, so that his adoptive grandson would one day use the ship to return home. However, when the crew was heading towards the last set of locations they had, the U.E.A caught wind of their mission and ordered the ship to return back to Neo-Earth (little did they know that the last set of coordinates would’ve placed them within three light-years from Ginia). Though they did test out the new systems, doing an unauthorized mission mandate to look for a planet that was considered a myth was more than enough to have the ship and her crew banned from active duty for several years and Joseph had the ship mothballed in the underground silo he had built near his home. By the time the ban was lifted on the ship, the USS Gunsnipe was built by Blake Alexandro and his friends to head to Ginia, it wouldn’t be another twenty Neo-Earth years before the ship flies again by another crew. While Voyager II is still considered a reconnaissance variant of the R.F.B-117 class, all the best attributes from the three variants made her the most powerful and technologically advanced ship than the entire class as well as a couple of unique features. Her two, eighty inch McBuster MK1 Heavy Cannons can do massive damage to heavy armor and shields. She also has a full complement of thirty quantum missiles and four phase cannons that are concealed in the nacelles. She also has two, dual blaster turrets, one on the top and one on the bottom. The turrets are either controlled by A.I. or by two gunners. Voyager II has two devastating attacks; the first is her Phoenix Flame attack. When activated, the ship is enveloped in a cloak of intense, super-heated flames that is powerful enough for the ship to pierce through other ships while protecting the ship within it. The second attack is her most powerful weapon, the Solar Flotonic Cannon RX-1. The top of the ship acts as one big solar panel, which powers the cannon, at full strength, the RX-1 can destroy an entire city and the radiation will leave the area uninhabitable for a hundred years. Voyager II’s defenses are greatly attributed from the bomber variant of the R.F.B-117. She has four layers of Neo-Titanium armor that make up her hull, she also has a type five primary shield system and a type nine secondary shield system that are both regenerative. She also has a retractable armor system that’s made of classified metals. This armor alone is hard to puncture even with the most advance weapons of the ship’s era. Voyager II has three main impulse engines and four booster engines, these engines are powerful enough for the ship to escape a planet’s gravity without the use of an external system. Her jump engines have three uses, the first use is to do FTL jumps, the engines can also be used to reverse the ship while in space by redirecting the energy flow from the main engines and out of the front of the FTL engines. The third ability is that the FTL engines can be used in atmospheric flight in case of an emergency. Voyager II’s wings and elevators have the ability to fold into the hull; this allows the ship to achieve fast speeds (an attribute from the fighter variant). The wings fold back in when the ship uses one of its three jump drives. Speaking of the jump drives, her most unique feature are the three FTL jump drive systems that is only used in Voyager II. She has a standard FTL Jump Drive system that’s mainly used for inter-solar system travel; she has a type 3 Quantum Jump Drive system, which is mainly used for deep space travel and her third drive, the Trance Jump Drive is a backup drive for the quantum drive. However, Voyager II is a testbed for the a new drive system that, when combining the three drives together would theoretically create an instantaneous point between two points; but the problem with this new drive is that it takes a highly advanced A.I. to carefully monitor the mixture of the three drives, too much of one drive can severely damage the other two drives. Voyager II won’t realize FTL Transum Jump much later after she was built. In the event that one of the cores is on the verge of breaching, instead of releasing each core individually, the engineer or pilot can release the entire jump drive assembly. The chamber the three cores are housed in is strong enough to suppress the explosion. It has to be because if the chamber itself breaches, the energy from the three cores has the potential to rip a hole in subspace that can last several billion years and the affected area would be impassable. The interior of Voyager II is separated into five sections. Cockpit, Main Entrance/Crew Quarters, Navigation, Gunnery and Engineering. The cockpit utilizes touch panels that control ninety-eight percent of the ship's systems, with the exception of the main controls, landing gear controls, throttle controls and the swept-back wing system. Beyond the Crew Quarters is Navigation. Here the navigator helps the pilot by sending him coordinates to the main A.I. and watches over the various sensors and radar systems to detect oncoming ships. In case the navigation system should fail, the navigator has a top viewport, so he can view the stars to find familiar star constellations. The Navigation room also acts as an emergency cockpit in case either the pilot or the cockpit itself is incapacitated. Behind the navigation room is the Gunnery, here two gunners man the two gun turrets to help fight off any threats. Lastly, behind the Gunnery is Engineering. Here the engineer is responsible for all of Voyager II's systems, from life support to the three FTL systems and if he needs to do some maintenance on the fly, there's a maintenance hatch that he can use to get into the guts of the ship to perform any fix necessary to keep the ship running. The versatility of the R.F.B-117 class starship is almost limitless as it's used in civilian applications, such as a freighter, inter-planetary transport and even a multi medical transporter. To this day, the United Earth Alliance continue to use the R.F.B-117 as its go to ship #fantasy #Gunsnipe #Gunsnipe_A #Gunsnipe_B #Gunsnipe_C #scifi #USS_Voyager_II
Default Title